The Development Blog

A tale of awesomazing adventures

August 17, 2017, 5:52 pm

While testing the Unity3D engine I needed a double-sided shader to make my trees look good.

Shader "Transparent/Double Sided" {
Properties {
 _Color ("Main Color", Color) = (1,1,1,1)
 _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0)
 _Shininess ("Shininess", Range (0.01, 1)) = 0.078125

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You know that eager to implement AI for you characters but they should follow the terrain or stairs of a building? The first step to achieve this goal was to look for a solution where the placement of the feet was corrected by using the actual scene. This was found within the locomotion system withi...

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