About Me

Even when I was little I already created software, I admit it wasn't rocked science at that time ;-)
I grew up together with the major evolutions in the gaming industry. See Pac-man get born, Doom entering the stage, Sonic and Mario not playing nice together, this all started to get me curious on how this was achieved. Seen animations in 3D that even well performed did puzzle me a lot.
After my studies I started working in the software industry creating software on demand but there was still something missing ... a place where I could be creative, a place of my own ... a place to chase my dreams. So I started Cygnus Projects Software in 1996 first to get some funds by creating on demand software and afterwards for creating the things I liked the most: games.
Welcome to my dream, welcome to my liar, welcome to Cygnus Projects!


  • 2010 Unity 3D.
    Switched from XNA to Unity
  • 2008 XNA development.
    Setting my first steps in 3D
  • 1996 Professional Batchelor Informatics.
  • 1994 Batchelor Economics and Accountancy.


  • 2015 See Through
    Released our first Unity Asset.
  • 2013 Clever Chess
    Released our first Windows Store game.
  • 2012 Started Thyr development.
    (and still am developing)
  • 2010 3D and gaming.
    Discovered the art of 3D and gaming.
  • 2000 Mobile developer.
    Creating warehouse solutions.
  • 1996 Owner.
    Established Cygnus Projects Software


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