About Me
Even when I was little I already created software, I admit it wasn't rocked science at that time ;-) I grew up together with the major evolutions in the gaming industry. See Pac-man get born, Doom entering the stage, Sonic and Mario not playing nice together, this all started to get me curious on how this was achieved. Seen animations in 3D that even well performed did puzzle me a lot. After my studies I started working in the software industry creating software on demand but there was still something missing ... a place where I could be creative, a place of my own ... a place to chase my dreams. So I started Cygnus Projects Software in 1996 first to get some funds by creating on demand software and afterwards for creating the things I liked the most: games. Welcome to my dream, welcome to my liar, welcome to Cygnus Projects!
Formation
- 2010
Unity 3D.
Switched from XNA to Unity - 2008
XNA development.
Setting my first steps in 3D - 1996 Professional Batchelor Informatics.
- 1994 Batchelor Economics and Accountancy.
Experience
- 2018 Talentus Pro Released at the Unity asset store.
- 2015
See Through
Released our first Unity Asset. - 2013
Clever Chess
Released our first Windows Store game. - 2012
Started Thyr development.
(and still am developing) - 2010
3D and gaming.
Discovered the art of 3D and gaming. - 2000
Mobile developer.
Creating warehouse solutions. - 1996
Owner.
Established Cygnus Projects Software