Even when I was little I already created software, I admit it wasn't rocked science at that time ;-) I grew up together with the major evolutions in the gaming industry. See Pac-man get born, Doom entering the stage, Sonic and Mario not playing nice together, this all started to get me curious on how this was achieved. Seen animations in 3D that even well performed did puzzle me a lot. After my studies I started working in the software industry creating software on demand but there was still something missing ... a place where I could be creative, a place of my own ... a place to chase my dreams. So I started Cygnus Projects Software in 1996 first to get some funds by creating on demand software and afterwards for creating the things I liked the most: games. Welcome to my dream, welcome to my liar, welcome to Cygnus Projects!
Switched from XNA to Unity
Setting my first steps in 3D
- 1996 Professional Batchelor Informatics.
- 1994 Batchelor Economics and Accountancy.
- 2018 Talentus Pro Released at the Unity asset store.
Released our first Unity Asset.
Released our first Windows Store game.
Started Thyr development.
(and still am developing)
3D and gaming.
Discovered the art of 3D and gaming.
Creating warehouse solutions.
Established Cygnus Projects Software