While testing the Unity3D engine I needed a double-sided shader to make my trees look good. Shader "Transparent/Double Sided" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _... more...
Double Sided Shader
July 10, 2019